The Science

Research-informed design. Practical AI adoption.

Stride draws on behavioral economics, gamification, and habit research to design practical AI learning and support.

READS Assessment

Archetype profile
Readiness profile
Motivation signals
1.Trailblazer
83/100
2.Guide
67/100
3.Connector
50/100
4.Explorer
92/100
5.Champion
42/100
6.Innovator
58/100

Sample preview

Assessment, role, skills, goals, tools, and activity inform eligible support.
From Survey to Superpower

Take the assessment. Get a journey built around you.

An organization-configured assessment offers a starting point for reflection and support. Available formats and retakes depend on configuration.

1

Take the READS Assessment

Assessment length varies by format and organization settings. Answer in your own terms; retakes are available through the configured experience.

2

Reflect on your starting point

Your answers produce a HEXAD-informed dominant motivational preference, self-reported readiness signals, and a journey-stage label. Stride's adaptation uses heuristics and is not an independently validated prediction.

3

Get a journey built around that read

Eligible coaching and support can use assessment and activity signals. Learning recommendations match role, skills, goals, difficulty, industry, and tools while approved catalog content remains discoverable.

The Science

Three perspectives on adoption

Design choices aim to make first steps approachable, practice engaging, and useful routines easier to repeat. Outcomes vary by person and rollout.

1
Behavioral Economics

Support a first step.

Behavioral economics studies how framing, friction, and context affect decisions. Stride uses clear next steps and prompts to make practice easier to approach.

Design aim · First action
2
Gamification

Make practice engaging.

Quests, challenges, and visible progress offer reasons to participate again. Engagement and activity rewards are distinct from evidence of skill mastery.

Design aim · Participation and repetition
3
Habit Psychology

Support a useful routine.

Habit research examines repetition in stable contexts. Stride encourages practical experiments with familiar routines; lasting habit formation requires evidence over time.

Design aim · Repeat useful practice
Research-informed support, with progress your team can evaluate.
Personalized to How You Work

Signals behind eligible support

Assessment-derived preferences and self-reported readiness are distinct from ongoing participation signals.

Fogg model: Motivation, Ability, and a Prompt

The Fogg Behavior Model describes motivation, ability, and a prompt coming together. Stride's readiness quadrants use assessment answers; activity signals such as completions and streaks support separate guidance.

Self-Directed
Enable

Higher self-reported motivation and ability. Support can emphasize autonomy and available practice; permissions determine feature access.

Skill Builder
Train

Higher self-reported motivation, with ability still developing. Structured learning offers a place to practice.

Untapped Potential
Nudge

Higher self-reported ability, with lower motivation. Relevant examples and optional prompts can support exploration.

Supported Starter
Start tiny

Lower self-reported motivation and ability. Small, optional practice steps offer a manageable starting point.

The assessment summarizes one dominant HEXAD-informed preference from six patterns. People can relate to several patterns; the result is a guide for support rather than a fixed identity.

Trailblazer

Personal mastery and tangible progress

Guide

Helping others succeed

Connector

Social connection and team success

Explorer

Discovery and freedom

Champion

Winning and recognition

Innovator

Creating something new

Illustrative Evolver preview
Your Quest Path
Example profile

Sample preview

A sample interface showing a quest path and archetype label, rather than an assessment result for this visitor.

The Six Archetypes

Six motivational preferences to explore

These HEXAD-informed patterns describe possible preferences. Stride's shortened assessment and tie-break heuristics have not been independently validated as a predictive instrument.

Trailblazer

Personal mastery and tangible progress

You thrive on learning and mastering new skills. AI is your next frontier to conquer.

Guide

Helping others succeed

You see AI as a way to amplify your impact and help those around you succeed.

Connector

Social connection and team success

You learn best with others and see AI as a shared journey worth taking together.

Explorer

Discovery and freedom

You value creative freedom and see AI as an expansive toolkit for self-directed exploration.

Champion

Winning and recognition

You love a good challenge. Leaderboards and milestones fuel your drive to master AI.

Innovator

Creating something new

You push boundaries and experiment boldly. AI is your lab for transformative ideas.

The Gamification Model

Mechanics and their design rationale

The principles below explain why Stride uses these mechanics. They describe research-informed intentions, rather than proof that each mechanic produces an outcome in Stride.

XP & Levels

Earn XP and levels as you complete activities and build momentum.

Endowed progress

Visible progress can make the next step easier to recognize and give participation a sense of continuity.

Streaks

Momentum you can see, with a gentle nudge before it breaks.

Loss aversion + habit loop

A visible streak can encourage repetition. Its effect varies; maintaining it is not proof of a lasting habit.

BUX

Stride's in-app currency, earned for completing quests and helping others.

Reward-linked choice

Optional rewards offer a reason to return and choose how to recognize participation.

Badge Marketplace

Spend BUX on badges, avatar flair, and recognition that's actually earned.

Status & social proof

Visible recognition marks participation and achievement criteria, rather than independently demonstrated competence.

Quests & Quest Paths

Bite-sized missions that turn AI adoption into a guided path, not a mandate.

Choice architecture

A clear next step lowers the effort of the first action, and the tenth.

Weekly Challenges

Time-boxed team challenges with a submission feed teammates like and reply to.

Social accountability

Voluntary sharing can support encouragement and idea exchange. Its effect depends on people and context.

Prestige

Hit the level cap and reset with a mark that shows you've been here before.

Mastery goals

A reason to keep going once the first ladder is climbed, instead of plateauing.

Achievement Badges

Hit a streak length, a level, or a challenge count and you're awarded a badge on your profile and your collection. Separate from the marketplace: these can't be bought, only earned.

Visible milestones

Earned badges record defined activity milestones. They do not certify professional competence.

Nudges

Configured in-app prompts can draw attention to a next step or an at-risk streak. Managers can also send preset support messages to assigned reports.

The Prompt (Fogg Model)

A relevant prompt can help someone notice a possible next action. It does not guarantee completion or habit change.

Explore your starting point.

Use the configured assessment to reflect on preferences and readiness, then explore practical ways to build AI into your work.